![]() ![]() Following this, they leave behind a flickering sphere of energy, which allows a Watcher to revive them for a short period (before the sphere dissipates). After being destroyed, Knights disintegrate from the point where the killing blow struck. Then, when their glowing skulls are exposed, they can be finished with a headshot. Knights cannot be killed instantly with headshots after depleting their energy shields their helmets must first be destroyed. Knights cannot hijack vehicles, but one is seen cutting two Elites from their Ghosts, in the level Forerunner. At the beginning of a battle, a Knight can disgorge a Promethean Watcher to support it. Knights are capable of teleporting at any point to another location a short distance away. Their Promethean arm-blades inflict high damage, and launch their Pulse Grenades. They are capable of swift evasion to the side, and boosting themselves into the air a short distance with thrust from both the chest and back. In Halo 4, Promethean Knights act as the Promethean equivalent of Elites, though they are far more powerful. ĭifferent variants of the Knights in the campaign appear in Warzone.Ī Knight variant that appears in March on Stormbreak that wields a Scattershot.Ī Knight Variant that appears in March on Stormbreak that wields an Incineration Cannon. Large hardlight spines, dark yellow facial markings, and covered eyes distinguish Knight Battlewagons from the other ranks. In addition to the abilities of the Knight Commander, they boast additional Hardlight shielding and wield the Scattershot, making it a challenge to confront them up close. Knight Battlewagons were rarely seen in the field because they were deployed only when other Promethean forces had failed. In Halo 5: Guardians, Knight Commanders have white, spiked armor similar to that of a Battlewagon. Fiery yellow and orange markings on their face and back armor distinguish Knight Commanders from other ranks. An unknown ability allows them to push away anything in front of themselves or push themselves in the air. They can wield Incineration Cannons, boast stronger armor, and can deploy floating Autosentry turrets to further distract and overwhelm the enemy. Knight Commanders serve as the group leaders among the Promethean Knights. Lancers are distinguishable by the large angular pieces on their back armor. Lancers can charge the player in a 'zig-zag' fashion by teleporting in quick succession, rapidly closing the distance between themselves and the player where they can bring their LightRifle or Binary Rifle, and Promethean arm-blades to bear. In line with their role as scouts, vanguards and snipers, they are extremely accurate even at long range. Campaign ImageĪ variant of Promethean Knights that act as scouts and marksmen, using Promethean Vision to track their targets. The variants of the Promethean Knight fill a wide spectrum of battlefield roles. They can be equipped with every Promethean weapon, but are most commonly seen using the LightRifle, Scattershot or Suppressor. They also have two smaller, micro-driver arms just below the armed appendages. Knights wield weapons with two large robotic arms. This composed population would serve to fill up the ranks of the Knights. However, John didn't stop the Composer's activation in time and the entire city of New Phoenix was lost. John-117 boarded the ship and defend the where Knights were waiting. Once the Didact retrieved the Composer, he immediately went to Earth to compose the Human race. New Phoenix Incident Main article: New Phoenix Incident While back under his command, the Knights would go onto fight the forces of the UNSC Infinity when they arrived at Requiem. This act would bring the Knights back under the Didact's command. Here, the sole survivor on the ship would stumble across the Knights in the planet's core, and reawaken the Didact. In 2557, the wreckage of the UNSC Forward Unto Dawn was dragged into the gravity well of the Shield World known as Requiem. Becoming AIs, they gained a rampant-like quality, becoming just like Sentinels to serve under the Ur-Didact. A group of Forerunners however, noticed and, because of their belief in the Mantle of Responsibility, imprisoned the Ur-Didact and shut down the project. He rounded up groups of humans meant to be indexed in preparation for the activation of the Halo Array, gaining at the same time increased numbers for his army and a measure of retribution for humanity's actions during the Human-Forerunner war. The first Knights were the original Prometheans, but these were too few in number the Ur-Didact turned to his old foe, humanity. The Promethean Knights are ancient Prometheans and Humans that the Composer altered by giving them a mechanized body that is immune to the Flood, which can only infect living tissue. ![]()
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